As3摆动算法
package com.klstudio.algorithms {
import flash.events.MouseEvent;
import flash.events.Event;
import flash.display.MovieClip;
import flash.display.Sprite;
/**
* 摆动算法
* @author Kinglong(kinglong@gmail.com)
* @since:2010-9-20
*/
[SWF(width = 550, height = 400, frameRate = 24, backgroundColor = 0x333333)]
public class Swing extends Sprite {
/**
* 显示元件
*/
private var _icon : MovieClip;
/**
* xy弧度
*/
private var _xAngle : Number;
private var _yAngle : Number;
/**
* xy摆动的速度
*/
private var _xSpeed : Number;
private var _ySpeed : Number;
/**
* xy摆动的振幅
*/
private var _xRadius : Number;
private var _yRadius : Number;
private var _mod : int;
public function Swing() {
_icon = new jAcid_smiley();
addChild(_icon);
initParams();
stage.addEventListener(MouseEvent.CLICK, stageHandler);
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
private function initParams(mod : int = 0) : void {
_mod = mod;
switch(_mod) {
case 0:
case 1:
case 2:
_xAngle = _yAngle = 0;
_xSpeed = _ySpeed = 0.05;
_xRadius = _yRadius = 100;
break;
case 3:
_xSpeed = 0.15;
_ySpeed = 0.05;
_xRadius = 100;
_yRadius = 50;
break;
}
}
private function stageHandler(event : Event) : void {
var mod : int = _mod + 1;
initParams(mod % 4);
}
private function enterFrameHandler(event : Event) : void {
switch(_mod) {
case 0:
_icon.x = 0;
_icon.y = 100;
_icon.x = 200 + Math.sin(_xAngle) * _xRadius;
_xAngle += _xSpeed;
break;
case 1:
_icon.x = 100;
_icon.y = 100;
_icon.y = 200 + Math.cos(_yAngle) * _yRadius;
_yAngle += _ySpeed;
break;
case 2:
case 3:
_icon.x = 0;
_icon.y = 100;
_icon.x = 200 + Math.sin(_xAngle) * _xRadius;
_icon.y = 200 + Math.cos(_yAngle) * _yRadius;
_xAngle += _xSpeed;
_yAngle += _ySpeed;
break;
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